Strivr offers a scalable, enterprise-grade immersive learning platform, delivering VR training experiences across diverse industries. The platform empowers organisations to design, distribute, manage and analyse VR-based learning at scale.

Common use cases include:
- Safety & operational training: Practice emergency responses, equipment handling without risk.
- Customer service & sales: Simulate complex scenarios (e.g. bank or retail interactions).
- Soft skills & leadership: Role-play sensitive conversations and diversity training.
- Onboarding & job readiness: Accelerate ramp-up for frontline staff with hands-on, repeatable practice.
- Technical and field operations: Simulate machinery use and maintenance for manufacturing, utilities, logistics.
Key Features & Benefits
| Feature | Benefit |
| Immersive VR content studio: Custom or off-the-shelf VR modules (live-action & CG) built for realism and engagement. | Realistic experiential training. |
| Platform for scale: Centralised content/device deployment with inventory and update control . | Efficient, standardised rollouts. |
| Analytics & insights portal: Learner performance, engagement and completion metrics . | Data-driven improvements. |
| AI-enhanced learning: Conversational AI overlays enrich VR scenarios . | Adaptive, contextual training. |
| Hardware compatibility: Works with Oculus, Pico, Vision Pro, HTC VIVE . | Flexible device deployment. |
| Professional services: Strategy, content creation, deployment support and training . | End-to-end implementation assistance. |
Benefits:
- Accelerated time-to-competence (onboarding times reduced significantly).
- Reduced incidents and improved soft and technical skills.
- High learner engagement and satisfaction with repeatable, safe practice.
Sectors & Example Clients
Strivr’s immersive training platform has been implemented across multiple sectors:
| Sector | Example Clients | Use Cases |
| Retail | Walmart, Woolworths | Onboarding, safety drills; Walmart deployed 17,000 headsets |
| Financial Services | Bank of America, Verizon | Customer-service soft skills; BA deployed across 4,300 banks |
| Healthcare | AdventHealth, clinical staff | Clinical scenario training, patient care confidence |
| Manufacturing & Logistics | GE FieldCore, Sprouts, MGM Resorts | Safety procedures, operational training |
| Hospitality & Travel | JetBlue, MGM Resorts | Onboarding, guest interaction training in VR |
| Sports | NFL, Stanford teams | Football play simulations; NBA, NHL training adoption |
Company History & Headquarters
- Founded: 2015 by Derek Belch at Stanford University, emerging from VR coaching research.
- Headquarters: Palo Alto, California, with global presence and partner network.
- Leadership: Derek Belch (CEO), Jeremy Bailenson (Co-founder), Aneesh Kulkarni (CTO).
- Funding: Series?B rounds raising $30M in 2021 and $35M in 2022 from Georgian Partners, Franklin Templeton, Workday Ventures, Accenture Ventures, Bank of America, among others.
Industry Awards & Recognition
- Brandon Hall Group applauded Strivr for “leveraging XR in immersive learning experiences”.
- Expert endorsements: Recognised by Josh Bersin as a mainstream leader in corporate VR training.
- XR leadership: Supports immersive training alliances and recognised by analysts for scalable enterprise XR.
Customer-Review Sentiment
G2 feedback:
- Average rating: 4.5/5
“Immersive learning… simulates real-world scenarios… analytics provide valuable insights”
“Exceptionally realistic… flexibility to customise simulations to fit needs”
Common positives:
- Highly immersive and engaging VR experiences
- Customisation plus off-the-shelf content availability
- Powerful analytics and measurement dashboards
Common criticisms:
- Hardware costs and headset dependency
- VR can induce motion sickness in some users
- Simulation quality varies with production level
Industry insights:
- VR training increases focus fourfold and confidence by nearly 275% compared to e-learning
- Walmart saw 30% better employee satisfaction and 10–15% higher knowledge retention